software & codes
- UX: Sketch, Flinto, Principle, Axure, InVision/CRAFT, Marvel, Omnigraffle, MindJet Mind Manager, MindMeister
- ADOBE CC: Photoshop, Illustrator, InDesign, AfterEffects, Dreamweaver, Lightroom
- CMS: Wordpress, Drupal, Epiphany, Rhythmyx (Percussion CMS), KANA
SUMMARY & Qualifications
Strong foundation in visual design and information architecture. Deeply driven by projects that affect a common good and challenge convention in pursuit of behavioral and cultural improvement. Understanding of front-end coding languages.
Developed a nuanced acumen for client vision-actualization honed from over a decade of professional experience. Proficient in all stages of the process - from distilling broad client ideas into inventive and focused objectives to developing a working plan to drive implementation.
Before starting at Spring, I was lead UX at an independent gaming studio Ignited Artists, which was funded by SEGA. There, I was working on core game-loop flows, prototyping abilities and meta-game flows, and implementing UI assets in Unity.
Also in San Francisco, I did work with a startup called FlikStak helping to "cardify" the web and user content into useful and meaningful stacks. Before working with FlikStak, I was at Western Union Digital Ventures working on mobile web and app solutions for the oldest money transfer service in the world.
Prior to my move to California in 2013, I live in Philadelphia for 10 years. Before I left, I worked a short contract for a great startup called ShareMySpace. I performed an initial heuristic evaluation and then worked diligently to produce high fidelity wireframes for improving existing functionality and adding new features.
My past experience goes on and on. Please feel free to contact me for more information and work examples.