Providing meaning to a mass of unrelated needs, ideas, words and pictures - it is the designer’s job to select and fit this material together and make it interesting.
— Paul Rand

software & codes 

  • UX: Sketch, Flinto, Principle, Axure, InVision/CRAFT, Marvel, Omnigraffle, MindJet Mind Manager, MindMeister

  • ADOBE CC: Photoshop, Illustrator, InDesign, AfterEffects, Dreamweaver, Lightroom

  • Languages: HTML5, XML, DHTML, CSS3, LESS, Javascript, PHP, VisualStudio.NET

  • CMS: Wordpress, Drupal, Epiphany, Rhythmyx (Percussion CMS), KANA

SUMMARY & Qualifications

Strong foundation in visual design and information architecture. Deeply driven by projects that affect a common good and challenge convention in pursuit of behavioral and cultural improvement. Understanding of front-end coding languages.

Developed a nuanced acumen for client vision-actualization honed from over a decade of professional experience. Proficient in all stages of the process - from distilling broad client ideas into inventive and focused objectives to developing a working plan to drive implementation. 

within experiences


Currently, I am living in Los Angeles working as the Lead Experience and Product Designer at Catalina Labs, a smart home data lab located in Palo Alto. I work on everything from existing product development and UX to conceptual designs incorporating augmented reality in mobile UI, voice and chat experiences in the home using Amazon Alexa/Firecube, and Android Things/TV to scan networks and devices to optimize the connected experience in the increasingly smarter home or office.

Previously, I was working as a Senior Player Experience designer at Scopely. I worked on the mobile rpg The Walking Dead: Road to Survival.

Before moving to Southern California, I was living in San Francisco and working at Spring Studio, a UX and design agency recently acquired by BBVA, and was working on mobile app UX and design and web conceptualizations.

Before starting at Spring, I was lead UX at an independent gaming studio Ignited Artists, which was funded by SEGA. There, I was working on core game-loop flows, prototyping abilities and meta-game flows, and implementing UI assets in Unity.

Also in San Francisco, I did work with a startup called FlikStak helping to "cardify" the web and user content into useful and meaningful stacks. Before working with FlikStak, I was at Western Union Digital Ventures working on mobile web and app solutions for the oldest money transfer service in the world.

Prior to my move to California in 2013, I live in Philadelphia for 10 years. Before I left, I worked a short contract for a great startup called ShareMySpace. I performed an initial heuristic evaluation and then worked diligently to produce high fidelity wireframes for improving existing functionality and adding new features.

Immediately before ShareMySpace, I was Senior UX Engineer at Oracle working exclusively in development for the Primavera Global Business Unit redesigning the next-generation of P6 project management enterprise software. In addition to designing functional and visual elements, I am initiating the creation of a heavily documented and updated online style guide/repository encompassing all styled elements and their usages. This guide pairs elements with their design specifications, CSS class equivalents and javascript implementation to ensure branding and theming is applied in a cohesive manner across multiple products on all platforms built by different teams spread across the country and the world.

My past experience goes on and on. Please feel free to contact me for more information and work examples.